Games for Change: How to make the game industry more diverse, accessible, and meaningful

Games for Change: How to make the game industry more diverse, accessible, and meaningful

The 16th annual Games for Change Festival gets underway on Monday, and the main event focuses on the social and educational impact of games on modern society.

The 15-year-old show draws more than 1,200 people a year to New York for panels and demos about the merging of games and other topics such as neuroscience, wellness, social issues, and learning.
Games for Change started in 2004, and this year it will feature leading voices for change such as Michael Strautmanis (Obama Foundation), Leo Olebe (Facebook), Anantha Duraiappah (UNESCO MGIEP), Stan Pierre-Louis (Entertainment Software Association), Cindy Ball (Oculus), Brent Bushnell (Two Bit Circus), Robin Hunicke (Funomena), and Jessica Brillhart (Vrai Pictures).

The event will also feature the third annual XR for Change Summit on June 17, which will be preceded by the two-and-a-half day XR Brain Jam. The festival will feature talks on civics and social issues, games for learning, and health.

The festival also features an awards show with honors for categories like Best College Game and Best XR Experience. I talked with Games for Change president Susanna Pollack about the festival. This year, much of the talk will be about making the game industry more diverse, accessible, and meaningful.
Susanna Pollack: There are a few big themes that are happening around Games for Change Festival and the work we’re doing. This is the 16th year of running the event. Last year was our 15th anniversary, where we were recognized by the mayor’s office in New York for developing and supporting a community of practice, developing the games industry. Now we’re looking at what’s next for Games for Change. Now take a look at how these features of judi bola.

Part of that is the community we’re building around XR and embracing and supporting creators, researchers, and developers who are using games as a driver of impact in the health care sector and the education sector. Also, we’re looking at ways in which we can help advance this sector into an industry. That leads to the Games for Change accelerator that we launched at GDC. We’re now in the process of selecting our first cohort. That will have a presence at the festival.

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